51Թ

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interactive fiction

noun

  1. an adventure or mystery story, usually presented as a video game or book, in which the player or reader is given choices as to how the storyline is to develop or the mystery is to be solved.


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51Թ History and Origins

Origin of interactive fiction1

First recorded in 1975–80
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Example Sentences

Examples have not been reviewed.

“Games can fuel fandom, but they can also create it,” said Sarah Springwater, director of story for Netflix Stories, the library of interactive fiction games based on the company’s programs.

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Grealish is particularly fond of tools that allow cohosters to get even more creative with their posts, like ravel by artist and game designer Everest Pipkin, which enables the interactive fiction tool Twine in cohost.

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It’s very weird and a lot of fun, but it’s light on traditional game mechanics — more like an interactive fiction engine.

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Excalibur is, in fact, an interactive fiction project made by J. J. Guest, G. C. Baccaris, and Duncan Bowsman.

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“That was kind of the emotion I was going for,” says Quinn, who was previously the digital media director for McSweeney’s and also helped develop acclaimed interactive fiction such as “The Pickle Index” and “The Silent History.”

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interactive engineeringinteractive video